Quote:
Originally Posted by jotd
that's because it's way easier to add a parallax layer than redesigning all the graphics and possibly all memory layout and data format because of the extra bitplanes.
If you remove parallax crap (which can make a game unplayable ex Zool), a few games really got an AGA conversion actually
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I am aware of this, like anybody who isn't completely dumb...
Also, I didn't especially talk about conversions to AGA.
What I mean is, I don't see many games that were or are using the palette in a way that shows the finer gradients that can be achieved with the extra bits used in the AGA colour spectrum.
This conversion does it, though.
And it looks gorgeous.