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Old 29 April 2021, 17:27   #61
Tigerskunk
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Join Date: Sep 2016
Location: Amiga Island
Posts: 2,774
Quote:
Originally Posted by jotd View Post
that's because it's way easier to add a parallax layer than redesigning all the graphics and possibly all memory layout and data format because of the extra bitplanes.

If you remove parallax crap (which can make a game unplayable ex Zool), a few games really got an AGA conversion actually
I am aware of this, like anybody who isn't completely dumb...

Also, I didn't especially talk about conversions to AGA.

What I mean is, I don't see many games that were or are using the palette in a way that shows the finer gradients that can be achieved with the extra bits used in the AGA colour spectrum.

This conversion does it, though.
And it looks gorgeous.
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