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Old 24 September 2021, 16:54   #29
chadderack
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Join Date: Jul 2021
Location: Sandy, UT
Age: 55
Posts: 230
Quote:
Originally Posted by mcgeezer View Post
This is exactly what I mean PHX. Consider the limitation of 1px per frame movement in any direction. Did you achieve it? I was getting all kinds of issues with misplaced tiles when doing diagonal movement.

My scroll engine needs to move pretty fast though... probably 4 pixel increments per second frame and the only way I have been able to get it to work is if I blit an entire wall either horizontally or vertically.

Edit - Just moving horizontally or vertically in one direction is pretty easy for me to achieve... Apidya/Rygar moves in 2 pixel increments requiring two tiles to be blit horizontally (or vertically).

It's the mulit-directional issue I can't solve without blitting the whole wall - literally driving me crazy.
I'd like to have a muck around with this. Would you mind uploading the src to the zone? Cheers one way or the other.
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