View Single Post
Old 19 January 2024, 07:49   #26
pink^abyss
Registered User
 
Join Date: Aug 2018
Location: Untergrund/Germany
Posts: 408
Quote:
Originally Posted by reassembler View Post
I'd like to tell you how many times I've rewritten the same code over the last month, but you might have me sectioned. It's been an interesting exercise in learning the Amiga hardware. Once/if I get to a stage where you can 'debug style' navigate a genuine stage with the cursor keys, with scenery, I'll post a binary.

I'm getting closer.

Looking forward to it! I guess no one knows Outrun better then you. And bringing it in high quality to low spec Amiga is a puzzle that is almost impossible to solve so thumbs up when even trying!

I once had the idea for "Tiny Outrun" on OCS. Running in a tiny screen (160x112) but in high quality. Because of the small size a lot of hardware tricks would have been possible and the blitter could move a lot of bobs because plenty of dma time would be available, especially when using from the copper list. All together with Pretracker music in a single 500kb exe.. ideas are cheap
pink^abyss is offline  
 
Page generated in 0.04322 seconds with 11 queries