Quote:
Originally Posted by utri007
Thanks! Will SW and Power Slave also benefit these bug fixes?
This is quite speedy and playable.
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Most of the performance improvements are in the game code, but the changes to the low level audio code might help the other games a bit. They could also benefit from the new features I added along the way, e.g. better controller support, support for various music playback devices, etc. I plan to revisit the other ports later to see if there's anything else I can improve there. I already got an idea from poking around the Mac 68k Duke3D executable in a hex editor.
Quote:
Originally Posted by utri007
Performance considerations.
Playing music even wav drops fps.
AHI has a quite big performce penalty 3-4fps.
Instead of PAL try NTSC, to get full screen 320x200 picture.
Zorro II graphics cards has about a 2 fps performance penalty.
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I should probably incorporate these into the readme.