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Originally Posted by MisthaLu
I'm noticing you seem to mostly use only 2 channels. Sometimes channel 1 and 2. But mostly channel 3 and 4 it seems. Any speical reason for using channel 3 and 4 instead of 1 and 2?
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Well in example on Amos games is not easily possible on which channel to output so sound plays on default channels 0 and 1; same for Blitz and Assembly if not directly specified by the coder.
If the game expects in example two players keeping two channels free will increase immersivity, like in those songs i made for an attempted port of Final Fight
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However the choice of doing lot of two channel music is also because i loved how Martin Iveson did miracles with two channels only in the Wolfchild soundtrack and wanted to follow its tracks
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