Quote:
Originally Posted by BSzili
I'm thinking about a new Catacomb 3D port, but this time for the A500 and the C2P seems to be the first major roadblock. For the later games the 3D area takes up 320x120 pixels of the screen, the 2D part of the screen uses planar 4bpl graphics and only small parts are refreshed each frame.
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Which games would those be?
I looked at the source code to
Catacomb Abyss and saw that the scaling and pixel drawing routine is written in highly optimized self-modifying X86 machine code. Are you using this codebase, or something else?