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Old 24 January 2024, 12:28   #54
Toni Galvez
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Join Date: Jan 2015
Location: London/UK
Posts: 229
Quote:
Originally Posted by skyzoo73 View Post
Hello,
I don't have very much to show, in recent months unfortunately due to work and family I haven't devoted much time to it. However, a little something to show is there. The title screens are there, including the little animation, and the levels are all there in various states of completion. The most important thing that I have not been able to perfect are the behaviors of the enemies and especially those of the various bosses will still require a lot of work. They are currently quite buggy.
In the video I did not show it, but the mechanics by which the player can lose his shield and sword if he parries an orb of the "slashers" is there and it works. Music is present for the early levels and transitions between levels. The interface at the top includes the energy bar, energy bar for bosses, and related markings that come and go according to the moment and also have color cycling.
Additional note, the video I grabbed from winuae due to some winuae setting comes out slightly stretched.


[ Show youtube player ]
Amazing work!!! I love this game.

I always wanted good Capcom conversions for our Amigas, well done.

The sound is very faithfully translated to Paula, good work.

I hope you can finish the game sometime in the future.
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