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Old 29 April 2009, 17:18   #29
Toni Wilen
WinUAE developer
 
Join Date: Aug 2001
Location: Hämeenlinna/Finland
Age: 49
Posts: 26,517
Dragonstone autoscale + BRDSPRT problem is solved (forgot to check for both BRDSPRT and ECSENA when testing if sprites are visible outside of bitplanes when calculating autoscale).

btw, it was the cursor that caused the problem, cursor flickering is done by moving the cursor "behind" left border every 1-2 frame
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