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Old 29 October 2021, 10:35   #18
dlfrsilver
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Quote:
Originally Posted by lmimmfn View Post
I think this is overcomplicating things tbh and taking away from the work on the gameplay.
1. Get someone good at pixel art to support you/provide 16 colour background + enemies per level and 16 colour sprite for main character(shared or whatever)
2. Whoever is responsible for the gfx provide a tool chain for the Amiga gfx so if later changed to use copper or dynamic palette on scroll that this can be accomodated.

Better just to use basic 16 colour per level for bg and enemies and 16 colour main character sprite + bullets and improve latter when everything else is working.
That's also why i hope an A1200 version will possibly be made.
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