Quote:
Originally Posted by saimon69
Well in example on Amos games is not easily possible on which channel to output so sound plays on default channels 0 and 1; same for Blitz and Assembly if not directly specified by the coder.
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I see, that's useful info.
So both AMOS and Blitz Basic doesn't allow the coder to decide which channels to use for sound effects? That's a bit surprising (and disappointing). But good to know.