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Old 31 July 2018, 14:08   #49
S0ulA55a551n
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Join Date: Nov 2010
Location: South Wales
Age: 47
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Quote:
Originally Posted by mcgeezer View Post

Notice how I have put the enemies death sprites right at the end... this is so that I can easily work out that I don't need to generate enemy collision masks for those sprites.... anything else will interact with Rygar (either kill him or help him).

This confuses me , I guess you object would have a state so the animation frame its on would not matter would it ?
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