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Old 11 July 2021, 22:21   #979
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Join Date: Apr 2008
Location: France
Age: 39
Posts: 182
Yep, some people are more sensitive to smoothness / latency and some prefer the feeling of blowing tons of stuff and shooting tons of bullets. Provided you cannot get both

Both make sense. That's a design decision

As far as I'm concerned, I tend to think, but I may be mistaken and it's probably not universal, that the feeling of "empowerment" and dopamine shoot triggered by a huge number of stuff at a time kinda wears off after a while, while some clever levels constructions remain interesting.

Of course it would make more sense to consider reducing the framerate if the number of sprites was not sufficient to get the desired design / vision done... And obviously it's a constraint (which can be creative).

Just my 2 cents in approximate English
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