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Old 20 May 2021, 09:33   #531
sandruzzo
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Join Date: Feb 2011
Location: Italy/Rome
Posts: 2,292
Quote:
Originally Posted by dlfrsilver View Post
It runs on the Section Z arcade hardware. It uses 2xz80. GNG use a 6809.

GNG use 128 colors. Trojan use 256 colors (if we speak in computer palette).

Just the sprites takes 80 colors all in all, since you have 2-3 differents on screen, this means 48-64 colors. bosses for some levels are alone on screen.

This game on average displays 80-100 colors on screen dynamically.
It doesn't seems to have too many objects at ones on screen. So maybe it's possible to make it run at 50hz on OCS, with some graphics redux. Maybe it's even possible to have parallax with sprites. But the real deal is Ram to use for double or better triple buffer
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