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Old 08 October 2012, 20:27   #1
lole
Olle
 
Join Date: Oct 2012
Location: Uppsala, Sweden
Posts: 10
Datastructures in ASM

Hello!

I'm writing a game in BlitzBASIC and would like to use some additional data structures, like hashtables or binary trees. Is it possible to make these in assembly, or should I do them in Blitz directly? Blitz supports inline assembly, but I don't know how, or if it's even possible, to include C code in Blitz programs. Maybe as a lib? Anyway, I would be happy to take part of all the knowledge out there.

Regards
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