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Old 04 November 2022, 23:38   #98
Bruce Abbott
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Location: Hastings, New Zealand
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Quote:
Originally Posted by Marce View Post
well if you want to name games, here is another one

monkey island 2, the amiga version was very lame and incomplete, compared to the PC version
Monkey Island 2

Quote:
...was originally released as a floppy disk-based title for IBM PCs as well as for MS-DOS and Mac OS in December 1991. Gilbert later remarked that LucasArts' choice of the release medium for the game, which was distributed on six floppy disks, led him to excise five planned scenes from Monkey Island 2 to ensure that it was compliant with the allotted size limitations. By the month of its initial release, the sequel's launch for the Amiga was delayed to early 1992, and U.S. Gold, LucasArts' product distributor in Europe, had assumed the position of the game's publisher in the relevant territories. The Amiga version was ultimately released in Summer 1992; the development house in charge of the conversion divided Monkey Island 2 into four sequential playable sections that were distributed across eleven floppy disks to adapt the game to the platform's memory constraints
So the Amiga version came on 11 disks because 'the Amiga' didn't have enough memory. But the Mac version needed 2MB, and the PC version needed 640k and a hard drive. So the real reason for those 11 disks was to make it work on a stock A500 with no hard drive or Fast RAM. Good news for those Amiga owners who refused to upgrade and just sat on their hands!

Being on 11 disks had upsides and downsides. On the downside, it meant a lot of disk swapping and long loading times for those who didn't have a hard drive. On the upside it made pirating the game more painful. Or was that a downside too?

Quote:
Amiga Power called it the most eagerly awaited game of 1992. According to Ron Gilbert, Monkey Island 2 and its predecessor "sold well, but Sierra Online and King's Quest were still kicking our ass completely!" A writer for Next Generation noted that the games were "relatively minor hit[s]" in the United States, but became blockbusters on the PC and the Amiga throughout Europe. Conversely, Edge reported that both games "sold very poorly on release". Designer Tim Schafer said that Monkey Island 2 sold about 25,000 copies... Following the underperformance of Monkey Island 2, Schafer recalled that the management came and told them that Monkey was a failure and that they should make something else. He speculated that the Monkey Island series' reputation grew as a result of software piracy.
For sure the PC version looked better, but was the Amiga version really 'shit' in comparison? Reviewers and owners didn't seem to think so. Perhaps it's 'lameness' had some other cause.

Quote:
Monkey Island 2 received consistently high reviews for all versions, 95% from Amiga Computing for the Amiga version, 96% from Computer and Video Games for the PC version. When Kixx XL rereleased Monkey Island 2 as a budget game, the reviews remained high getting 91% from CU Amiga.
This game barely squeaks into the time frame of interest, and I don't think it qualifies anyway because the Amiga version received rave reviews and was highly sought after (and still is today).
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