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Old 30 July 2013, 05:08   #13
mc6809e
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Join Date: Jan 2012
Location: USA
Posts: 372
Quote:
Originally Posted by Nebulon6 View Post

It goes on to mention that at speeds like that, interrupts are not possible and "The receiving end will need to be in a tight read loop."
Yep.

And many PCs of the same time period often had to resort to the same technique!

It's too bad the Amiga was first designed to be a dedicated game console with most DMA directed towards audio/video handling. If additional DMA had been set aside for I/O it would have made for an even more amazing PC. That might have happened had the designers gone directly for the personal computer market.

One thing I envy about the Atari ST is the spare DMA channel for hard disks.
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