Quote:
Originally Posted by Nebulon6
It goes on to mention that at speeds like that, interrupts are not possible and "The receiving end will need to be in a tight read loop."
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Yep.
And many PCs of the same time period often had to resort to the same technique!
It's too bad the Amiga was first designed to be a dedicated game console with most DMA directed towards audio/video handling. If additional DMA had been set aside for I/O it would have made for an even more amazing PC. That might have happened had the designers gone directly for the personal computer market.
One thing I envy about the Atari ST is the spare DMA channel for hard disks.