Quote:
Originally Posted by grond
Yeah, I would try to persuade the C=64 kids (and myself) that the better basic of the 264 series and the 121 colours actually meant anything (and let's not forget the other two killer features, the built-in hex editor and the reset button). Without sprites and a proper sound chip, the 264s weren't a good machine for gaming. No basic could compensate for that.
|
Between that, and the 'lowest common denominator' target meaning most games were aimed at the 16k the C16 provided, it did get a little short changed.
More recent games have proved it was a fairly capable platform, even despite the shortcomings:
[ Show youtube player ]