Thread: 5 bitplanes ...
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Old 29 September 2021, 22:01   #4
saimon69
J.M.D - Bedroom Musician
 
Join Date: Apr 2014
Location: los angeles,ca
Posts: 3,529
Yeah, usually on OCS/ECS, if you don't want to go the dual playfield way (8+7), 16 colors are used for background and bobs and other 16 for sprites; OR some games reduce the horizontal size of the screen to have more bandwidth for handling 32 colors, like Toki or Ghosts 'n' Goblins; since i think you are targeting NTSC amigas first, i suppose you might have a bit of overhead from the 60hz but am not a coder...
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