Yeah, usually on OCS/ECS, if you don't want to go the dual playfield way (8+7), 16 colors are used for background and bobs and other 16 for sprites; OR some games reduce the horizontal size of the screen to have more bandwidth for handling 32 colors, like Toki or Ghosts 'n' Goblins; since i think you are targeting NTSC amigas first, i suppose you might have a bit of overhead from the 60hz but am not a coder...
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