Quote:
Originally Posted by Cherno
I am particularly interested in your successful efforts to decode the map structure. I might have use of your knowledge in the near future! Maybe you find the time to document it in detail?
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Everything required to decode the map files is in the dev archive in MapEditor/HGmapstructure.h.
I just used that and followed a hex dump of one of the map files to see how the structures matched what was in the binary.
Quote:
Originally Posted by Cherno
I started a whole series of remake attempts (that never got very far for various reasons) over the years
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Looks like you got pretty far to me.