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Old 25 August 2013, 00:49   #11
Havie
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Join Date: Mar 2012
Location: UK
Posts: 1,893
Amiblitz works and so does debugger!!! Just need to test that code runs on a normal Amiga...

I am the opposite to you - find creating graphics a chore (and haven't been very good at it since my ZX Spectrum days). Tend to nick stuff from Google and then adapt although quite enoyed rendering 3D models (very simple) for my Zynaps remake. So - yes - may be requesting some graphics.

One thing I want to get my head round is sprites. Back in the day I just used BOBs for everything and didn't know any better but from what I read sprites are much more efficent and quicker althought I still lack understanding as to how they work, how you combine them to make 15 collur sprites and how you reuse them. Reading my AMOS manual, it talks about computed sprites which seems like a cheat way of using them so I'm determined to undertand them properly. Any recommendations?
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