The filesystem isn't a problem. I was using PFS3 also, but switched back completely due to those partitions becoming corrupt in the RDB. Back to SFS/02. Anyway, as I typed, it's functioning fine from Workbench or script reboot.
@ nikosidis
How much Chip RAM do you have left when booting to Workbench? Pardon, as I might have missed previous information before: Are you using OS 3.1, 3.5, 3.9, 3.1.4, or OS 3.2.1? I think I recall the game uses almost all Chip RAM so if you're using 3.1 or 3.5 and strictly native screen it'll be low in Chip RAM depending how many colors you use. The script that reboots the A4000 isn't doing the job, huh?
About link from Website.. To get around the zip problem with bits (sometimes) not being set correctly why not just archive with LhA or LZX and then use zip on that archive? Or offer LhA archive with the extension as .zip and then it just has to be renamed after or during the download. A thought. :-)
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