Does the Amiga scroll in selected areas of the screen?
I often wonder how the Amiga manages the hardware scrolling it is famous for, and recently I saw two demos that exhibit that I think that a selected rectangular region of the screen is selected, and then a direction vector and axis is specified, like -1 for left/up and 1 for right/down or something, with the programmer having to fill in the blanks after scrolling:
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(move to 0:44 in video)
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(move to 3:54 in video)
The principle is probably behind the famous parallax scrolling in games like Shadow of the Beast, am I right?
Also, it seems that many areas can be scrolled in one frame, too, as these examples show.
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