View Single Post
Old 01 December 2019, 19:41   #3
balrogsoft
Registered User
 
Join Date: May 2006
Location: Spain
Age: 42
Posts: 71
Quote:
Originally Posted by hitchhikr View Post
Dunno, at a first glance i'd say i would put the LoadView at the end of the loop so that the blitting would be made on the back buffer.
I have tried it before, with the same results. All blitting operations are performed on the bitmap when they are not displayed. I'm struggling with this code some days but I can't make it work as expected, so the best solution at this moment is make the game running at 25 fps on slow machines. Two WaitTOF() functions instead one, and it runs ok.
balrogsoft is offline  
 
Page generated in 0.08351 seconds with 11 queries