Quote:
Originally Posted by hitchhikr
Dunno, at a first glance i'd say i would put the LoadView at the end of the loop so that the blitting would be made on the back buffer.
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I have tried it before, with the same results. All blitting operations are performed on the bitmap when they are not displayed. I'm struggling with this code some days but I can't make it work as expected, so the best solution at this moment is make the game running at 25 fps on slow machines. Two WaitTOF() functions instead one, and it runs ok.