Thread: Scorpion Engine
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Old 25 June 2021, 09:52   #965
earok
Registered User
 
Join Date: Dec 2013
Location: Auckland
Posts: 3,542
Your backing would be hugely appreciated I'll try to get the ball rolling on a Pixelglass patreon soon.

AlarCity is something that'll be finished sooner or later. I do intend to get stuck into more frequent minor updates about that game.

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Daily update to experimental.

There's a new "parallax_var" setting on the map screen. By default this is tied to the camera_x, as it was previously hardcoded to be, but it doesn't have to be. You could tie it to camera_y if you wanted a vertical parallax level, or to your own variable, eg in my test script:

Code:
if control1fire == button_hit
myparallaxspeed + 1
endif
myparallax + myparallaxspeed
Is a script that runs every frame and increases the parallax speed by 1 whenever the fire button is hit.
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