Your backing would be hugely appreciated
I'll try to get the ball rolling on a Pixelglass patreon soon.
AlarCity is something that'll be finished sooner or later. I do intend to get stuck into more frequent minor updates about that game.
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Daily update to experimental.
There's a new "parallax_var" setting on the map screen. By default this is tied to the camera_x, as it was previously hardcoded to be, but it doesn't have to be. You could tie it to camera_y if you wanted a vertical parallax level, or to your own variable, eg in my test script:
Code:
if control1fire == button_hit
myparallaxspeed + 1
endif
myparallax + myparallaxspeed
Is a script that runs every frame and increases the parallax speed by 1 whenever the fire button is hit.