OK, I am now trying every single whd game (from KG packs) and find that some great games just won't run and quit with exceptions and stuff like that... even some wdh16+ slaves...
so instead of making single threads, I am gonna sum them all here.
Not running are:
Dungeons of Avalon v1.0 -> Exception "Line 1111 Emulator" ($2C) at $FF575CA (ExpMem $4B5CA) occured
Dungeons of Avalon 2 v1.0 -> Exception "Address Error" ($200C) at $FF0CF62 (ExpMem $F62) occured.
Bubble Bobble v1.0 -> craches on latest whdload, runs with v15.0 whdload
Dynamo v1.1 -> has some scrolling probs
Enchanted Land v1.0 -> all sprites are flickering?!!
Enlightment v1.0 -> quits with: Exception"Level 3 Autovector (COPPER/VBLANK/BLITTER)" ($6C) at $278FA occured.
Evil Dawn v1.0 -> gfx totally wrong, unplayable. only hero is color, everything else grey and out of place...
Exile ECS v1.2 -> Function 'resload_Control' called with unacceptable arguments A0=$FFD74C2 PC=$FFD7106 (Slave $106).
Fantastic Dizzy v1.0 -> just gives a blue screen after asking for disk2...
Fascination v1.1 -> Exception "Access Fault" ($4008) PC=$FFFFFE7A Instruction stream fault on $FFFFFE7A
Final Battle v1.1 -> Exception "Illegal Instruction" ($10) at $FF64D40 (ExpMem $59D40) occured.
GhostBatlle v1.0 ?? -> after a while: Exception "Illegal Instrucion" ($10) at $481E occured
Goblins 3 v1.3 -> Exception "Level 3 Autovector (COPPER/VBLANK/BLIITER)" ($6C) at $FF11E00 (ExpMem $5E00) occured.
Gravity v1.0 -> Function 'resload_DiskLoad' called with unacceptable arguments SSP = $FE2D6 PC = $FDD8386 (Slave $386).
Galactic Warrior Rats v1.0 -> Function 'resload_Control' called with unacceptable arguments A0=$FFD823A PC=$FFD8098 (Slave $98).
Head Over Heels v1.0 -> Exception "Acces Fault" ($4008) PC=$B9AC Long Write to $FFD006C
Imperium v1.0 -> Function 'resload_Patch' called with unacceptable arguments A1=$FFFF4E88 PC=$FFD71E2 (Slave $1E2).
James Pond 2 ECS v1.1 -> Function 'resload_Control' called with unacceptable arguments A0=$FFD76EC PC=$FFD707C (Slave $7C).
James Pond 2 AGA v1.1 -> controls don't work at all....???? no way to start game, fire does not respond....
KGB v1.1 -> Music plays very fast
Lionheart v1.22 -> if you leave the intro to play it quits with: Exception "Illegal Instruction" ($10) at $4492 occured.
Livingstone 2 v1.0 -> Function 'resload_Control' called with unacceptable arguments A0=$FFD810C PC=$FFD808A (Slave $8A).
Lunar-C CD32 v1.0B -> plays in slow motion ??!??
MadTV v1.1 -> after clicking start: Exception "Access Fault" ($4008) PC=$266E6 Long Read from $FFE98BE
Magic Marble v1.0 -> Function 'resload_DiskLoad' called with unacceptable arguments SSP=$7FF8C PC=$FFD6926 (Slave $926).
Marbelous v1.0 -> Function 'resload_Control' called with unacceptable arguments A0=FFD8192 PC=$FFD8086 (Slave $86).
MegaTwins v1.3 -> Exception "Access Fault" ($40008) PC=$1063A Word Write to $FF8244
Mental Image II v1.1 -> selecting "Willy" game: Exception "Access Fault" ($4008) PC=$3250A Long Read from $100000
Metal Mutant v1.2 -> Exception "Unimplemented Integer Instruction" ($F4) at $11352 occured.
Mighty BombJack v1.2 -> Funtrion 'resload_Control' called with unacceptable arguments A0=$FFD84CE PC=$FFD811C (Slave $11C).
Mindwalker -> just quits after starting game with no message...
Moktar v1.0 -> Exception "Eccess Fault" ($4008) PC=$FFCE000 (ExpMem $80000) Instruction Stream Fault on $FFCE000 (ExpMem $80000)
Moonstone v1.4 -> after intro: error during 'resload_Delta' source data doesn't match wdelta data
Mortal Kombat v0.9 -> before match start: Exception "Access Fault" ($4008) PC=$9EAE6 Long Write to $FFFFFFFC
Mystical v1.2 -> Exception "Access Fault" ($4008) PC=$13BCA Byte Write to $FFFFFFFFFF
expect this list to grow....
Tested on: A4000D , CyberStormMK2/060-60mhz + 128MB, 16MB mobo Ram, picassoIV, ariadne, OS3,9, latest WHDLOAD v16.7.4217