Cheers AcidBottle!
---
Latest experimental check in is sponsored by BitBeamCannon, and (hopefully) completes the rendermode flash/highlight function.
There's now the ability to edit the flash image to override the default. This solves a few issues:
1) Custom flash images are compatible with sprites, the default one is not.
2) Custom flash images allow for colors other than the top one on the palette (should be useful for EHB etc where you want to use white, but you can't put white as the top color on the palette)
3) Custom flash images don't necessarily have to be the whole image (eg, my custom flash images in Amigo the Fox only flash the character's outline rather than his whole body)
This does come with one caveat - using a custom flash image uses additional memory, whereas simply leaving it as the default does not.
|