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Old 02 August 2020, 21:44   #13
clenched
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Join Date: Sep 2008
Location: Gainesville U.S.A.
Posts: 771
Jim Butterfield's CBM pentomino puzzle solver to CoCo

After a month of rigorous testing of phx's brand new 6809 vasm back end, here is some CoCo entertainment. This is a 6502 to 6809 translation of Jim Butterfield's pentomino puzzle solver.

Once savestate is loaded Dream emulator is running, cassette will have already been loaded. There are 2 choices.

EXEC12288 optional EXEC12288,<0-7> pause while solution shows
Uses letters to represent pieces.

EXEC12293 same delay arg
Invokes mode where color blocks are used. The CoCo hasn't enough colors for all 12 pieces so a few graphic blocks are substituted. Also, this mode will filter reflection, flips, and both from tally i.e. one fourth the solutions.

For speed run/stop is moved out of the main loop. During a solution display press Q to quit.

Another special version spooled each solution to cassette tape. Maptapper was then used to make the picture.
Attached Thumbnails
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Attached Files
File Type: uss pento.uss (145.4 KB, 290 views)

Last edited by clenched; 22 August 2020 at 20:32. Reason: fix optional EXEC typo
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