You know how to get tiles so skip that. Look for a room with the fewest animated areas. A room with two unlit torches is selected. Unfortunately the tiles are huge compared to the small play area. So it is hard to capture a large enough sample of tiles in one go for the map search to work.
Moreover the hero is always near the center and blocks capturing a larger area. My solution was to make composite captures while walking hero around. Subsequent captures must include area hero just left to erase him.
Three captures were enough for 3^2 tile match sufficient for Maptapper to find map.
In Map Ripper load via drop down box or by hand the Jackpot! data. That's it.
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