Yes, that would work for some installs.
Not for installs which do not call a resload function after init the interrupt vectors. I think there are a bunch of games which load and then run the code without further resload calls.
Another problem may arise if the vectors are saved and restored multiple times. This may cause whdload saved vector to be wrong (game has saved the by whdload overwritten vector and later restores it instead the vector previous active by the game itself).
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