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Originally Posted by hexaae
Excellent beta this b26 (x64). New Picasso96 RTG screen grabbing (e.g. 24bit WB and Chaospro own screen) and sliding works very well now without glitches (there were some issues with pointer corruption and freezing in all previous WinUAE versions...).
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Did you test 32-bit version? Sounds more like 64-bit accidentally does not trigger the bug.
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The only problem I've found testing 20-30 games (WHD and non) was with Leander (WHD latest slave) sword sprite(s) having a vertical "hole":
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I can't duplicate this.
But one sprite (sprite 2) is missing from your screenshot (see top left "bombs"/"coins" counters), it is also part of sword animation.