If you check Supercars II, you'll see that sometimes the computer cars are stuck. After several repeated collisions against walls, you can make cars explode (if the game allows cars destructions, not in super sprint!) or/and increase the bounce force.
I think CPU behaviour heavily depends on the circuits themselves. That's the problem when you're remaking a game without the actual code: original coders made sure that computer cars behaved properly on all circuits. It means that they hacked the AI only for those circuits.
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