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Old 03 July 2022, 15:28   #13
Tsak
Pixelglass/Reimagine
 
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Join Date: Jun 2012
Location: Athens
Posts: 1,033
Quote:
Originally Posted by VladR View Post
You haven't played it in person, right ?

I have AVP at home on my Jag and a very easy experiment to test how different it looks, is to first play Wolfenstein and then put the AvP cart in.
That's a pretty bad comparison, Wolfenstein is by no means a good representative of a 256 color game. Plus it has a very distinct cartoonish design and looks. I second what Galahad wrote, AVP would look pretty darn identical with 256 colors.

You also have to take into account that AVP has a very poor variety of textures per level and almost all level specific textures have the same exact coloration and looks. And there are only that many colors you can fit in a texture (which by default only uses an extremely narrow range from the whole palette and revolves around just a handful of hues).

But don't take my word for it. Here, a texture from the Alien levels.


The right one is just 32 colors and the conversion is extremely draft. With a proper conversion and expanding this palette to say -128- colors (to cover all needed texture light levels) you'll get indistinguishable results.
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