I think, point and click adventures are more or less not going to be able to be created with this engine (and to be fair, IIRC there's mature Adventure Game creators on Amiga already).
A game that plays akin to say Project Firestart or a side scrolling 2D version of Resident Evil 1 could work, though objects that you can walk around (and hence require Z-Buffering) could be an issue from a performance point of view. Objects that are always either behind or in front of the player should be fine.
The engine as it is should be 100% capable of completing a Phoenix Wright 1 port (including the 'hidden object' scenes, but excluding save/load functionality). I'm not super sure about Policenauts or Snatcher port, but I suspect it could handle those.
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