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Old 19 November 2022, 21:23   #5
Gaula92
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Join Date: Aug 2008
Location: Spain
Posts: 527
Quote:
Originally Posted by jotd View Post
some music players have cpu-dependent loops. If code runs in fastmem it's too fast and music can have issues. Changing the kickstart has no effect on that bug.

whdload slaves often fix that issue.

I suspected that, so I loaded the game with NO FastRAM at all, and the same problem happens.
So it's not FastRAM, that's why I opened the thread: it's a mistery what's causing this.

Plain 68000, KS 1.3, 1MB Chip, NO FastRAM... and the game has those missing notes on the intro.
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