Quote:
Originally Posted by jotd
some music players have cpu-dependent loops. If code runs in fastmem it's too fast and music can have issues. Changing the kickstart has no effect on that bug.
whdload slaves often fix that issue.
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I suspected that, so I loaded the game with NO FastRAM at all, and the same problem happens.
So it's not FastRAM, that's why I opened the thread: it's a mistery what's causing this.
Plain 68000, KS 1.3, 1MB Chip, NO FastRAM... and the game has those missing notes on the intro.