I spent the last two days exploring the whole "Hunter" mission map because I want to continue this project as it seems like the one that has nothing that could block the developing progress.
Some things I found (some have already been covered in the interview with Paul Holmes):
- There is a single cow which seems to flee from the player like ducks and rabbits do
- Speaking of wich, there are two buildings which have a bunch of rabbits and ducks in them, respectively.
- Sometimes, small animals like seagulls and vultures get stuck on buildings (even while flying). Going near any small animal which is stuck will result in a "you can't carry any more ducks/seagulls/...".
- The Green Monk living in his tree stump ("Welcome to my abode my friend")
- One building contains a "Lazer Stack" (easter egg I presume?)
- The submarine (actually just it's periscope). It wasn't moving, though.
- Tripmines (I never knew about those things before).
I made screenshots of all objects in the game so I can accurately remodel them, although in the case of the small animals, some imagination is required as they are often just a bunch of pixels.