Quote:
Originally Posted by roondar
Well, there's always 64 colour EHB mode..
*runs and hides*
This looks extremely good!
(though it does appear the score bar might cause a requirement to fully cookie-cut blit the characters, which might be a tad of an issue on OCS machines given their size)
Any thoughts on the memory question/problem?
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512k chip +512k should be enough I am sure. Don't think memory should be a problem. If I can flip the characters realtime, then I'll do that.
Scoreboard would be drawn after the characters
The energy bar will just be blitted D=A... only the font needs some thought... might get away with just or'ing it, as the characters only go briefly into that area.. (compromises...)
Anyway.. the scoreboards just a minor issue.. might even just display it above/below the main play area