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Old 06 February 2021, 16:20   #14
DanScott
Lemon. / Core Design
 
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Join Date: Mar 2016
Location: Tier 5
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Quote:
Originally Posted by roondar View Post
Well, there's always 64 colour EHB mode..
*runs and hides*


This looks extremely good!
(though it does appear the score bar might cause a requirement to fully cookie-cut blit the characters, which might be a tad of an issue on OCS machines given their size)

Any thoughts on the memory question/problem?
512k chip +512k should be enough I am sure. Don't think memory should be a problem. If I can flip the characters realtime, then I'll do that.

Scoreboard would be drawn after the characters The energy bar will just be blitted D=A... only the font needs some thought... might get away with just or'ing it, as the characters only go briefly into that area.. (compromises...)

Anyway.. the scoreboards just a minor issue.. might even just display it above/below the main play area
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