Quote:
Originally Posted by hexaae
Something is broken (even before b34) with display > Windowed: Filter with mask seems applied twice here in DX11, and even if Filter: Masks=none... Moreover there's a sort of strange bad buffering where I can see 2 frames constantly swapped (hard to explain)...
This happens in Windowed mode only.
EDIT: mmmh, seems more complicated to reproduce: only happens when you switch from Native Fullscreen to Native Windowed
EDIT2: from my early testings it started with b32
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This bug is still there...
Repro steps:
- use my cfg in signature (I'm using the mask in attachment for the scanline effect...)
- run a game like Beast 1, call the UI with F12 and switch from Fullscreen to Windowed mode
the ugly effect persists even if I remove the mask (select 'none') at this point