This may not be helpful at all, but:
Quote:
Originally Posted by meynaf
- coders expert in fast hires chunky graphics
|
I don't think there's a difference between high and lowres c2p except that because you're using interlace you only have to update half the number of scanlines per frame (needs double buffering). This may sound silly, but why not convert the graphics to bit planes and do the effects using chunky+c2p?
Quote:
Originally Posted by meynaf
- musicians who can convert/redo midi (or cd audio) musics into regular tracker
|
If you're going to have mixing in the game, then it's probably best to simply resample the cd audio and sound effects (on the peecee using Sox), and mix the music with the sound effects. Fast and simple once the audio is converted, and you get 14 bit quality. At the price of larger game data.