Quote:
Originally Posted by saimon69
But..But...MY OCS!!!11
[ok, kidding!
However the old port was graphically not THAT bad hence is doable in 16 colors plus 16 for the player sprite; i would however give up the 'arcade perfect' idea on non-AGA machines]
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Two playfields and three bitplanes a piece (interleaved) sounds easier in terms of getting background and objects to play nice... but it would mean only 8 colors per tile.
Quote:
Originally Posted by Muzza
Turrican 1/2 use 4 bitplanes (with HW sprites for the player)
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Maybe sprites can work for all of the player stuff (or even some enemies?) I've just seen people get frustrated trying to get much good use out of them.