Quote:
Originally Posted by acidbottle
Only way around this would be complete player and actor combo, though would need to create many player variants and animations for this!
Am wondering if it would be possible to create an actor movement type that stays in a specified (offset) spot near the player. The same effect is used in loads of shoot-em-ups like 1942's tiny side fighters, as an example.
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Confused by what offsetting you're already doing but if it's not this, maybe it'll work. Actor (no movement type) Timer expire code - set x to player / set y to player y - [value wanted].