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Old 18 September 2018, 12:53   #15
E-Penguin
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Join Date: Jul 2016
Location: Darmstadt
Posts: 1,214
I should probably clarify- the finished game will have a proper map rather than randomly generated blobs. For me, the hard bit was getting the smooth scrolling to match with the underlying map data and vice-versa. Now that bit's finished I can put some more effort into actually making an interesting map - the graphics & collision detection code will be the same as it doesn't care what it's drawing.
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