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Old 01 January 2019, 16:18   #10
Cherno
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Join Date: Dec 2011
Location: Dortmund, Germany
Posts: 1,054
It would help if you could explain what you are planning to do with the graphics. Space hulk is a special case since there are actual four graphics per tile distance and tile location, to account for the semi-smooth movement.

I have no experience with ripping assets from DOS games, although I know that certain versions of DOSBox can in fact save and load states. If there are any programs that can rip graphics from these states, I don't know.
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