Quote:
Originally Posted by meynaf
And I fail to see in which way whdload could be better than doing that at source level.
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I'll ask then the same question to you like I asked the others.
You have a game that has a requirement to load and save files to storage while having full access to the system - i.e. banging the hardware.
How would you then tackle using DOS library calls (game loading/saving) so your game supports CD32/hard drives and floppies?