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Old 19 May 2021, 13:02   #59
mcgeezer
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Join Date: Oct 2017
Location: Sunderland, England
Posts: 2,702
Quote:
Originally Posted by meynaf View Post
And I fail to see in which way whdload could be better than doing that at source level.

I'll ask then the same question to you like I asked the others.

You have a game that has a requirement to load and save files to storage while having full access to the system - i.e. banging the hardware.

How would you then tackle using DOS library calls (game loading/saving) so your game supports CD32/hard drives and floppies?
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