Thread: CHD format
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Old 29 July 2020, 14:33   #29
Retroplay
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Join Date: Sep 2004
Location: Denmark
Age: 49
Posts: 4,079
Quote:
Originally Posted by Mikerochip View Post
I mean, I even use a script to extract the .chd to a bin/cue, and then run mednafen to play PS1/PC Engine/Saturn disks, or extract to the original files, mount the file using daemon tools, run the emu (in SSF's case), then dismount when the emu closes, and delete the .bin/.cue.
If you use Retroarch and the Mednafen cores (PSX, Saturn, PCE CD) you don't even have to extract chds to play.
Same with Flycast core for Dreamcast, gdi images converted to chd works too (I recently completed Soul Reaver this way, haven't played that game in 20 years, still a bloody good game worth a revisit).
A few examples:
PlayStation:
retroarch.exe -L cores\mednafen_psx_libretro.dll "[path to chd]"

Saturn:
retroarch.exe -L cores\mednafen_saturn_libretro.dll "[path to chd]"

Dreamcast:
retroarch.exe -L cores\flycast_libretro.dll "[path to chd]"
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