Quote:
Originally Posted by gklinger
What about CPU? I've read so many references to how WHDLoad is better with an accelerator but nobody ever seems willing or able to say exactly why. Since most games are designed to run on a 68000, why would a faster CPU be of benefit?
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In some places the WHDload dudes have put in extra code to wait for amiga chipset to complete. With 020+ this is fine because without them they would have run off and done the next thing before it was finished. However in some games, adding this extra code, on a 68000, slows it down too much.
I've only seen it on one or two titles, ususally only on the intro screen where they are using all the CPU horsepower to make a pretty attract screen.
Quote:
Originally Posted by Visper
From the games I tested and remember, Jaguar XJ220, Premiere, Prince of Persia, Shadow of the Beast III and so on needed more than 2MB.
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What do you mean "needed"?. Jaguar XJ220, Premiere and PoP work fine with 2MB. SoTB is a multi-disk game and so cannot have the pre-load tool-type.
Quote:
Originally Posted by Overdoc
do any trapdoor expansion with more than 1MB exist ?
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No.