Thread: Speed in games.
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Old 17 January 2009, 01:10   #14
Adropac2
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Join Date: Jan 2006
Location: Kent
Age: 51
Posts: 1,062
I'd imagine that David Braben being just a little bit clever like, will have used the Amiga rather well - there is an enormous amount of data that clearly had an effect on the amount of times this game's visuals updated even if it is written in assembly.I think it's a little absurd to think Frontier would ever be patched, it's a bloody miracle it moves at all on an A500 considering what is being asked of it.It's easy to get this running great on Winuae of course so is it worth looking into even

Also run F1GP in NTSC on a standard A1200 setting for a much nicer movement - it is however locked regardless of how fast the cpu setting so the only thing a faster cpu does is lessen or stop the games's fps dipping under the 17 or so it was set

Last edited by Adropac2; 17 January 2009 at 01:31.
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