Amiga 1942 conversion
Hi all.
I've recently gotten back to Amiga assembly programming.
After playing around a bit, I'm ready to start a bigger development project.
With MAME and UAE being available converting an old arcade game seems a good choice.
After retrieving some of my old stuff, I found some old 1942 code I started working on around 1993, but never finished. So I have decided to go ahead with this project.
Development tools currently used:
Linux
FS-UAE
AsmOne. Will probably switch to Vasm once I get my Linux updated
Git
Mame
DeluxePaint 4.5
XnView MP (PNG->IFF)
PicCon (IFF->RAW)
Tiled (Mapping tiles)
I'm currently targetting OCS chipset. Using lots of memory for development, on OS3.1.
I'm looking for people to join the project in these areas:
Sound FX
Mapping out the original arcade levels, from the tileset
Repositioning sprite gfx dumps to fit amiga
Recolouring sprite gfx. Arcade hardware can draw sprites in multiple pens. Amiga game needs copies.
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