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Old 15 January 2021, 16:14   #8
Havie
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Join Date: Mar 2012
Location: UK
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Quote:
Originally Posted by idrougge View Post
Check BUM 09. It contains both example code and an editor for FNS fonts.
Wish I'd known this as I wanted to make an Invader font for my Space Invaders and even went as far as making one in an font maker (can't remember which one) but I'd obviously done something wrong and went down the shapes route.

Using shapes is possibly the most flexible option but you have sort out your own routine for printing to the screen.

You can of course use sprites - I did in my Flappy Bird game - and this has the added advantage of being able to print freely over scrolling backgrounds or moving objects.

I have yet to find a multiplexer in Blitz that works as well as I would like but Earok has one he wrote so maybe that will do what he wants?

I think in theory, if you multiplex sprites you can have a status bar/score/text out of sprites and still have sprites for your game but not sure the Amiga hardware is really up to this as not many games do it (or maybe it's just too complicated)?
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