Quote:
Originally Posted by Maximo2010
I do not know if there is any easier way
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This job went pretty smooth with Maptapper. The palette looks right to me (color0 changed on purpose). The main trouble is the heights varied from 12 to 48 pixels. Once the first sprite is located drop to 32 rip width and 12 rip height. The bpl height overrides rip height so the pink area can shrink. For every coyote save the sprite pair, scroll to the next one and adjust height until the planes mesh properly.
Use Irfanview batch to make canvas 32x48 for all 66 then make panorama to stitch them all together. Make a binary map file 0,1,2...65. Use that along with the long strip in Maptapper to produce the sheet.
EDIT: Coyote tail sprites come after. They're 16x20 + or -.
Toucan is not a sprite. 4 plane+mask ilbm. It came out OK.