View Single Post
Old 10 May 2023, 17:27   #99
ImmortalA1000
Registered User
 
Join Date: Feb 2009
Location: london/england
Posts: 1,347
Quote:
Originally Posted by saimon69 View Post
You know the map is in two layers - above objects like plants, roofs, bunker, etc. and below objects like ground, water, etc. - right?
Can you see if you can reduce it to the palette of one of the map files i give you? (dithering is not an issue)
I understood Magnus decided to keep 16 colors for performance reasons - fidelity to the arcade comes as extra, not as main target.
I was just mapping out a palette that might work for everything in straight 5 bitplane bitmap etc. It's really just a quick check with 2 minutes work on Paintshop Pro, a couple of downloaded PNGs and HAMconvert. I don't really have much more spare time with work and the 2 C64 games I am working on, one of which is a massive sandbox western themed game that has become a real nightmare to code without access to a C= printer + fanfold paper.

I am guessing the palette switch would be for doing blits with less bitplanes for various things to optimise performance?
ImmortalA1000 is offline  
 
Page generated in 0.06412 seconds with 11 queries